Jeana Dotharl


The Fearless One


Name: Jeana Dotharl
Nickname: Bitch
Age: 30
Nameday: 14sun of the 4th umbral moon (14/08)
Job: Adventurer with the Starlit Knights
status: In a relationship with Shar Kharlu (30/06)
Eye Colour: Red with yellow limbral rings
Hair colour: Black
Race: Au Ra, Xaela
Class: Steppe Warrior
Hometown: Dotharl Khaa

Jeana Dotharl


The Fearless One


Personality:
Jeana is shameless, bold, and fiercely blunt a woman who says exactly what she thinks, when she thinks it, with no regard for etiquette or how her words might land. Raised in a tribe where strength is truth and death is a joke told by the gods, she never learned to sugarcoat her opinions or restrain her impulses.
She laughs loudly, fights harder, and flirts with the same unfiltered confidence she charges into battle with. Whether discussing strategy or relationships, she doesn’t hide her intentions if she wants something, she says so. And if someone annoys her? She lets them know.Her presence is as overwhelming as a thunderstorm, but to those who earn her respect, she is loyal to the end.Strengths:
Tactical Curiosity: Beneath her wild exterior lies a calculating warrior’s mind. She’s fascinated by the battle styles of other lands be it Doman swordsmanship, Ala Mhigan monk forms, or Ishgardian lance techniques. She studies them not academically, but experientially by fighting them. To her, the best way to learn is to bleed with the enemy and adapt mid-fight.
Fearless Leader: She doesn’t hesitate in the heat of combat, often taking charge in chaotic situations with unwavering certainty. Her sheer confidence is infectious, and others often follow simply because she believes victory is inevitable.Brutal Honesty: While it can rub people the wrong way, her honesty means you always know where you stand with her. She despises lies and respects those who can give as good as they get.Flaws:
Rough Edges: Her Dotharl upbringing makes her oblivious to social niceties. She can insult someone without realizing, or flirt in ways that come off as aggressive or inappropriate in more “civilized” cultures. She considers tact a “coward’s tool.”
Overconfidence: Her belief that she’s already lived and died before can lead her to take risks others would call suicidal. She’s been known to charge into enemy lines just to “see how they fight.”Cultural Disconnect: Even among allies, she often misunderstands or disregards local customs. She might praise someone by insulting their enemy’s corpse or offer a gift that’s considered morbid (like a preserved enemy tooth).Attitude in the Moonlit Knights:
In Training Halls: Brutal, loud, and unrelenting. She pushes new recruits to exhaustion, claiming that if they don’t cry or puke, they’re not learning.
In the Tavern: Drinks hard, brags louder, and probably tries to arm-wrestle someone twice her size. She’s the type to flirt with someone and insult them in the same sentence, genuinely believing both are compliments.In Battle: Focused, fiery, and tactical. She may seem like a berserker, but she’s always watching, analyzing. She’ll exploit a weak stance or sloppy footwork in a heartbeat—and make a joke about it as she brings her axe down.Favorite Saying:
“No shame in dying. Shame’s in dying stupid.”
Hobbies & Interests:
1. Studying Foreign Battle Tactics (in her own chaotic way):
She’s genuinely fascinated by how warriors across the world fight not because she wants to imitate them, but because she loves breaking their style apart. She’ll challenge a samurai to a duel just to figure out how their stances work, then try the techniques herself in a bar fight later that night. Her “study sessions” usually involve a lot of bruises, broken furniture, and someone needing a healer.
Favored Targets: Doman swordplay, Ishgardian lancing, and Ala Mhigan martial arts.Least Favored (but intrigued by): Gridanian archery “Why fight from a distance when you can feel their ribs crack?”2. Bone Carving and Trophy Crafting:
She keeps little trophies from her most intense fights claws, teeth, shattered armor shards—and carves them into charms or ornaments she ties to her gear. Some are ritualistic, others purely for aesthetic. She believes they carry pieces of the warriors she’s bested.
She once gifted a necklace of beast fangs to a guild member she liked. They were horrified. She thought it was adorable.3. Wrestling (Formal and… less formal):
She adores physical contests that don’t require killing someone (usually). Wrestling matches are one of her favorite ways to settle disputes, flirt, or just blow off steam. She’s surprisingly technical about it too, even if she pretends not to be.
4. Fire Dancing:
A cultural holdover from steppe festivals. When she’s not fighting, she’s spinning flaming torches or axes to rhythmic drumbeats. It’s part celebration, part tribute to the Dotharl view of death by flame as a glorious end. It’s also when she’s at her most graceful.
5. Telling Inappropriate War Stories:
Give her a drink and she’ll tell tales from the Steppe some real, some definitely exaggerated. They often involve absurd duels, deadly beasts, or embarrassing defeats she spins into glorious victories. Half the guild groans when she starts, the other half gathers to listen.
6. Hunting Rare Beasts:
She gets bored without challenge. Every so often, she’ll wander off into the wilds to track down monsters or apex predators just to fight them. She claims it helps “keep her soul sharp.”
7. Collecting Weapons from Other Cultures:
Not to use just to display. She's fascinated by the symbolism and forging methods behind other cultures' arms. She keeps a growing stash in her quarters and makes up stories about them if she doesn’t know the real origin.
Weird Fun Fact:
She tried baking once. Burned everything. Claimed it was a ritual to “appease the fire spirits.” No one believes her.

Jeana Dotharl


The Fearless One


Born amidst the scorching winds and thundering hooves of the Azim Steppe, Jeana was raised in the ruthless and unrelenting ways of the Dotharl tribe. The Dotharl believe in reincarnation, holding fiercely to the idea that death is not an end but a continuation and she, like many others, was told tales of her previous life's boldness, ferocity, and conquests.From a young age, she displayed all the hallmarks of a fearsome warrior: a sharp eye, an aggressive instinct in battle, and a reckless joy for the hunt. Her elders claimed she had once been a male warlord in a past life a terror of the Steppe whose flame never truly died. She took this to heart, and to her, it made perfect sense when she found herself drawn romantically and physically to other women. "If I was a man before, then of course this feels natural," she'd often shrug with a grin, baffled that others would think it strange.She bears the Dotharl’s signature zeal in battle, wielding her greataxe with wild abandon, laughing in the face of danger, and treating every skirmish as if it were a dance with death she’s already mastered once before. She revels in battle scars, treats challenges as dares, and greets death with open arms believing firmly she’ll be back again when her time comes.Yet beneath her bloodlust and boldness is a woman of surprising clarity and loyalty. She’s fiercely protective of her tribe and allies, especially those she considers worthy warriors. She’s known for challenging anyone who doubts her convictions be it on the field or around a campfire, always with a crooked grin and a sharpened blade.However, upon leaving the Steppe in search of new challenges and glory, she eventually joined the Starlit Knights adventurer's guild and found herself in unfamiliar territory: not a battlefield, but a society where her customs often clashed with others'. Her Dotharl bluntness, casual talk of death, and aggressive confidence made her difficult to approach, even feared by some.At first, she scoffed at the idea of needing to "fit in." But over time through shared battles, hard-earned camaraderie, and a few brawls turned into friendships she began to understand that strength wasn’t only in brute force, but in knowing when to hold it back.Now, though still wild and unpredictable, she has become an integral if occasionally exasperating member of the guild. She trains new recruits in battlefield survival, spars relentlessly with anyone brave enough, and continues to challenge cultural norms with her usual grin and total lack of shame.Her previous life
Azim steppe Xaela may know of this through rumors or actually lived through it.
In her former life, she was Dothrokhai a warlord whose name was spoken with awe and dread across the Azim Steppe. A towering male Xaela of the Dotharl, he united several smaller warbands under one banner not through diplomacy, but through unrelenting combat and unmatched dominance in the field. Wherever his war cries echoed, blood followed.He was known for wielding a greataxe with such speed that many believed him to be possessed by a steppe spirit of war. His favored tactic was to charge directly into the strongest part of an enemy line, breaking it through sheer fury, then laughing amidst the carnage as his riders followed through.Though feared for his brutality, Dothrokhai was also remembered by the Dotharl as a protector of their wild ways. He refused peace with rival tribes, calling it “an insult to reincarnation,” and believed that to die in battle was the only sacred death. His loyalty to his tribe and his warriors was absolute, even if his methods were merciless.He died exactly how he wished surrounded by flames, atop a hill of slain enemies, after challenging an entire warband alone so his raiders could escape. His bones were never found, only scorched earth and blackened steel where he stood.Legacy in Her Life:
Jeana was told from a young age that she is Dothrokhai reborn and she believes it. Her fighting style mimics his fearless aggression, and her attraction to women? "Obviously," she says. "Why would that change just because I changed shape?"
She sometimes has dreams of fire and blood, or of wielding a weapon she's never touched but that feels familiar in her hands.The weapon
Name: Doth’Zaiin, "The Soul-Cleaver"
Description:
Doth’Zaiin is a massive greataxe said to have been forged from the blackened steel of fallen enemy blades, quenched in the blood of slain warlords, and bound together with Dothrokhai’s own spirit. The weapon’s jagged, brutal form mirrors the aesthetic of the Cryptlurker’s Axe, with a twisted metal head shaped like a pair of snarling jaws mid-bite. (Since it's ingame the cryptlurkers axe)
The haft is wrapped in the tanned hide of a flame-kissed Steppe beast, scorched and marked with runes that are only visible when the blade draws blood. According to legend, the axe was not only a weapon but a symbol of Dotharl wrath. It was said that when Dothrokhai swung it, the cries of his past lives could be heard howling in the wind.At the height of his time, Dothrokhai used Doth’Zaiin to carve a path through Steppe rivalries, claiming dozens of war-chiefs’ heads in single combat. The blade was last seen buried in a mound of enemy corpses, wreathed in flame as Dothrokhai met his end atop a burning hill. Since then, no one has found it… or perhaps, no one who did lived long enough to tell the tale.Significance to Her:
Jeana dreams of this axe its weight, its hunger, the way it howled through the air. She believes with every fiber of her being that Doth’Zaiin is hers by right. More than a weapon, it’s a missing part of herself. She’s been chasing rumors: warlords claiming to possess it, cursed ruins in the Steppe, whispers of a relic sealed beneath flame-ravaged tombs.
To reclaim Doth’Zaiin would not only confirm her past life’s legend it would let her finally carry his legacy, and hers, in her own hands.

Thank you for reading my carrd and I hope you found my character interesting!
And of course there is always a few things to mention for OOC stuff!
I engage in almost all kinds of RP
Lore breaking being the thing, I don't do.
These should be common amongst all Rpers but I'll mention it anyway!
Keep OOC and IC seperate and vice versa
Treat me with kindness and I'll do the same to you!
If you wish to get in concact with me to plan RP my discord: zeviax_seraph